Avowed Twitter - What People Are Saying
There's a lot of chatter about Avowed, Obsidian Entertainment's next big fantasy game, especially on social media where fans and those curious about it gather to share their thoughts and hopes. This upcoming role-playing experience, set in the familiar world of Eora from the Pillars of Eternity games, has many folks looking forward to its arrival, whenever that might be, on Xbox Series X and Windows computers.
People are naturally quite interested in what this new adventure will bring, particularly after seeing recent glimpses and discussions from the folks making it. It seems many are trying to get a feel for what kind of player experience Avowed will offer, especially as more details come out. You know, it's a topic that comes up quite a bit.
So, it's almost like a big conversation is happening, with people weighing in on everything from its setting to how much freedom players might have. This collective chat on places like Avowed Twitter gives us a pretty good sense of what's on everyone's mind regarding this much-anticipated title, and that's actually pretty cool to see.
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Table of Contents
- Avowed - A New Story in Eora
- What Kind of Gameplay Can We Expect from Avowed Twitter?
- Is Avowed a Side Project? What Does Avowed Twitter Think?
- First-Person Perspectives and Big Expectations on Avowed Twitter
- How Does Avowed Compare to Other RPGs on Avowed Twitter?
- The Need for a Longer Look
- The Outer Worlds Comparison
- Final Thoughts on the Avowed Twitter Conversation
Avowed - A New Story in Eora
Avowed, as many people know, comes from Obsidian Entertainment, a group known for making some truly memorable role-playing games. This new project is set within the familiar world of Eora, a place many players have explored in the Pillars of Eternity games. That, in itself, is a pretty big deal for fans of those earlier titles, as it brings a sense of continuity and a rich background to build upon. You know, it gives it a certain weight.
The idea of returning to Eora, but this time in a first-person perspective, has sparked a lot of conversation. People are wondering how this new way of seeing things will change their experience of a setting they might already know quite well. It's almost like stepping into a familiar house, but with different eyes, and that's a feeling many are curious about. Apparently, this approach could open up new ways to tell stories.
We hear that Avowed is coming to Xbox Series X and Windows computers, though the exact release time is still a mystery. This bit of information, or rather the lack of a firm date, keeps the conversation going on Avowed Twitter. Folks are constantly checking for any little hint about when they might finally get to step into this fresh adventure. It’s a bit of a waiting game, to be honest.
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The name Obsidian Entertainment itself carries a lot of weight for those who enjoy deep, character-driven stories and choices that truly matter. So, the fact that they are the ones making Avowed means there is a certain level of trust and expectation already built in. Players generally anticipate a narrative experience with a lot of depth and perhaps some tough decisions to make. That's just how it tends to be with their games.
What Kind of Gameplay Can We Expect from Avowed Twitter?
One of the more interesting points that has come up is the idea that Avowed will offer a different kind of gameplay freedom compared to some other big role-playing games out there. For instance, it sounds like we might not see a lot of mechanics like setting up a home base, making changes to a ship, or dealing with a detailed system for crime and punishment, which you might find in other titles. So, this means the game's focus is likely somewhere else.
This approach suggests that the game will probably lean more into its core role-playing elements, perhaps focusing on story, character interactions, and the choices players make throughout their journey. When a game doesn't try to be everything to everyone, it often means it can put more effort into what it does offer. People on Avowed Twitter are discussing what this means for player agency and how much impact their decisions will have on the unfolding events.
It's not about having less to do, but rather a different kind of experience. Instead of spending time on building or customizing, players might find themselves more deeply involved in the world's lore, the people they meet, and the main quests. This could mean a more directed, yet still very rich, adventure where the story is the main draw. That, in a way, is what many players are looking for.
The conversation often revolves around what the game *will* provide if it's not focusing on those sandbox-style activities. People are guessing it will be a game where every choice has weight, where talking to people matters, and where the world reacts to your actions in meaningful ways. That's a pretty good guess, given Obsidian's past work, and it's a topic that keeps Avowed Twitter quite busy.
Is Avowed a Side Project? What Does Avowed Twitter Think?
There was some talk, initially, about whether Avowed might be a smaller, less important project for Obsidian, perhaps something worked on by a smaller team. However, after seeing the latest in-depth look at the game, many people, including myself, felt quite the opposite. It appears to be a substantial undertaking, with a lot of thought and effort put into it. So, that's a pretty clear message.
The fact that the developers added a third-person view option and really showed it off during the recent presentation suggests a commitment to player choice and a broader appeal. This move, in particular, helped to squash any ideas that the game might be a quick, less ambitious effort. It genuinely feels like a main event, something the team is putting their full creative energy into. That's what a lot of people on Avowed Twitter are saying, anyway.
When a game offers both first-person and third-person perspectives, it usually means the creators want to make sure a wider range of players feel comfortable and immersed. Some prefer to see their character, while others like to feel directly in the shoes of their hero. This addition speaks volumes about the care going into the game's design. It's almost as if they are listening to what players want.
The feeling among many who follow the news about Avowed is that it is a truly important title for Obsidian and for Xbox as a whole. The discussions on Avowed Twitter often reflect this sentiment, with people expressing excitement about the project's apparent scale and ambition. It seems quite clear that this is a game the developers are pouring their hearts into, which is always good to see.
First-Person Perspectives and Big Expectations on Avowed Twitter
Avowed is primarily a first-person fantasy game, which immediately brings to mind other very well-known titles in the genre, like the Elder Scrolls series. This comparison is pretty natural, given the similar viewpoint and fantasy setting. However, it also means Avowed enters a space with some very high expectations from players who are used to those big, sprawling adventures. That's a lot to live up to, to be honest.
At the same time, the world of classic role-playing games has seen a huge boost recently, largely due to the remarkable success of Baldur's Gate 3. That game showed what's possible when a classic RPG style is done exceptionally well, setting a new standard for many. So, Avowed is coming out at a time when players are really looking for deep, engaging role-playing experiences, and that's a good thing for the genre.
The team at Obsidian working on Avowed has a history of creating games with rich stories and meaningful player choices. This background gives many people confidence that Avowed will deliver on the promise of a compelling role-playing adventure, even with the weight of other big games in the genre. They have a knack for making worlds that feel alive and choices that feel important. People on Avowed Twitter often talk about this history with a lot of respect.
The challenge for Avowed is to carve out its own identity while still meeting the high standards set by its predecessors and contemporaries. It needs to feel unique while still delivering the core elements that role-playing fans cherish. This balance is something the community on Avowed Twitter is keenly watching, wondering how Obsidian will make their mark. It's a very interesting situation, actually.
How Does Avowed Compare to Other RPGs on Avowed Twitter?
When we look at Avowed, it seems to be a game that could use a more extensive presentation than just a short video. For games that are likely to have a lot of dialogue and focus on story, a quick trailer often doesn't quite do them justice. It's hard to get people really excited with just a few flashy scenes when the real meat of the game is in its conversations and choices. You know, it's a different kind of hype.
The best way to think about Avowed, in terms of how big it is and what kind of experience it offers, is to compare it to Obsidian's own game, The Outer Worlds. This comparison suggests that players can probably look forward to a similar overall feel and structure. It means the game will likely offer a contained yet rich world, rather than an endlessly sprawling one. That's a pretty useful way to think about it, in some respects.
Just like with The Outer Worlds, the experience in Avowed will probably change quite a bit depending on the difficulty setting you pick. This means players who want a relaxed story experience can have it, while those looking for a tougher challenge will find that too. This flexibility in how you play is a hallmark of good role-playing games, allowing different people to enjoy it in their own way. People on Avowed Twitter discuss this quite a bit when thinking about replayability.
This comparison also implies that Avowed will likely feature strong writing, memorable characters, and plenty of opportunities for players to shape their own path through choices and consequences. It's about quality over sheer quantity of open world space, focusing on a well-crafted adventure. That's typically what Obsidian does well, and it's what many are hoping for from this new title.
The Need for a Longer Look
For a game like Avowed, which is expected to have a good amount of talking and choices, a quick advertisement just doesn't quite show what it's all about. It's tough to build a lot of excitement for role-playing games that rely on deeper conversations and player decisions with only a few fast-paced scenes. What really draws people in is seeing how the story unfolds, how characters interact, and how their own choices make a difference. So, a longer showing would really help.
Think about it: how do you get someone excited about a game where the most important moments might be a quiet chat with a character or a difficult decision in a dialogue tree? These things don't always translate well into a quick, action-packed trailer. They need time to breathe, for players to see the weight of the words and the possible outcomes. That's what makes these kinds of games special, anyway.
What many people are hoping for is a more extended presentation, perhaps a full gameplay demo or a developer deep-dive that spends more time on the narrative elements and the role-playing mechanics. This would give potential players a much better sense of what Avowed truly is and why they should be excited for it. It's almost like needing to read a few chapters of a book before you decide to buy it, rather than just the cover. This is a common sentiment on Avowed Twitter.
A longer look would also help to set proper expectations. If the game is indeed more about story and choices than vast open-world activities, showing that clearly would help players know what they are getting into. This way, people can get excited for the right reasons, for the kind of experience Avowed seems to be offering. It really helps everyone get on the same page, you know.
The Outer Worlds Comparison
When people talk about the overall size and feel of Avowed, a common point of reference is The Outer Worlds, another game made by Obsidian. This comparison is pretty useful because it gives players a rough idea of what to expect in terms of how big the game world might be and how much time they might spend playing it. It suggests a more focused experience rather than one that goes on forever. That's actually a good thing for many players.
So, if you enjoyed The Outer Worlds, you might find a lot to like in Avowed. It means you can look forward to a game that probably has distinct areas to explore, rather than one massive, seamless map. This often allows for more detailed environments and more tightly crafted quests within each zone. It's a different kind of world building, but one that can be very rewarding. People on Avowed Twitter often discuss this type of structure.
The difficulty settings, too, will likely be similar to The Outer Worlds. This means you can pick how much of a challenge you want, from a more relaxed story mode to something that really tests your skills. This flexibility makes the game more welcoming to a wide range of players, letting everyone tailor the experience to their liking. That's a pretty thoughtful approach, in my opinion.
This comparison also hints at the kind of choices players will get to make. The Outer Worlds was known for its witty writing and moral dilemmas, where your decisions genuinely shaped the story. It's fair to guess that Avowed will bring a similar depth to its narrative, allowing players to truly role-play and see the consequences of their actions. That's something many players really appreciate in their games, and it's something people are looking forward to on Avowed Twitter.
It suggests that while the game might not have every single feature under the sun, it will likely excel at what it sets out to do: tell a compelling story with interesting characters and meaningful player agency. This focus on core strengths is often what makes Obsidian's games so memorable. It's a bit like choosing a specialty restaurant over a buffet, if you get what I mean.
Final Thoughts on the Avowed Twitter Conversation
The ongoing discussions about Avowed on social media, particularly on Avowed Twitter, paint a picture of a community eager for Obsidian's next big role-playing game. People are clearly interested in how this fantasy adventure, set in the world of Eora, will take shape. The conversation touches on many things, from its release on Xbox Series X and Windows to the kind of gameplay freedom players might experience. It's a pretty active place, that's for sure.
There's a lot of talk about how Avowed might differ from other big games, like those with extensive building or customization options. Instead, the focus seems to be on a more directed, story-rich experience,
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Extended Avowed Gameplay Video Details Combat, Locations, Weapons

Avowed is a massive Xbox exclusive RPG launching this fall | Digital Trends

Avowed, a new RPG from Obsidian, scheduled to release in Fall 2024